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B. T.'s avatar

I understand you are a D&D devotee. Assuming you've been a Dungeon Master and done your fair share of world building and campaign designing, how much of your background economics knowledge affects the campaign setting. Do the kingdoms of your realms have well-developed monetary systems? Do you grapple with the economic effects magic could have on supply chains?

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Bryan Caplan's avatar

In high school, I was so economically illiterate that I designed a nine-metallic standard with fixed rates between all nine metals! I didn't know about GDP per capita, but I definitely had the idea that Elvish lands were a lot richer than Orcish ones.

When I write games now, however, I often have some economics in the background. For example, when I wrote a superhero story where a villain wants to unleash the Midgard Serpent on Salzburg, I spent a lot of time pondering the possible financial motives.

Probably the most complete world-building exercise I've done in the last ten years is for my *Control Group* saga, where the PCs try to escape their dystopian society modelled off the work of B.F. Skinner.

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