In high school, I was so economically illiterate that I designed a nine-metallic standard with fixed rates between all nine metals! I didn't know about GDP per capita, but I definitely had the idea that Elvish lands were a lot richer than Orcish ones.
When I write games now, however, I often have some economics in the background. For exam…
In high school, I was so economically illiterate that I designed a nine-metallic standard with fixed rates between all nine metals! I didn't know about GDP per capita, but I definitely had the idea that Elvish lands were a lot richer than Orcish ones.
When I write games now, however, I often have some economics in the background. For example, when I wrote a superhero story where a villain wants to unleash the Midgard Serpent on Salzburg, I spent a lot of time pondering the possible financial motives.
Probably the most complete world-building exercise I've done in the last ten years is for my *Control Group* saga, where the PCs try to escape their dystopian society modelled off the work of B.F. Skinner.
In high school, I was so economically illiterate that I designed a nine-metallic standard with fixed rates between all nine metals! I didn't know about GDP per capita, but I definitely had the idea that Elvish lands were a lot richer than Orcish ones.
When I write games now, however, I often have some economics in the background. For example, when I wrote a superhero story where a villain wants to unleash the Midgard Serpent on Salzburg, I spent a lot of time pondering the possible financial motives.
Probably the most complete world-building exercise I've done in the last ten years is for my *Control Group* saga, where the PCs try to escape their dystopian society modelled off the work of B.F. Skinner.